[Semi OT] Language for Game Development talk

Peter Alexander via Digitalmars-d digitalmars-d at puremagic.com
Thu Sep 25 16:04:02 PDT 2014


On Thursday, 25 September 2014 at 22:52:39 UTC, Sean Kelly wrote:
> On Saturday, 20 September 2014 at 02:25:31 UTC, po wrote:
>>
>> As a fellow game dev:
>>
>> I don't agree with him about RAII, I find it useful
>>
>> He kind of has a point about exceptions, I'm not big on them
> ...
>> He goes on about "freeing free'd memory", this is never 
>> something that would happen in modern C++, so he is basically 
>> proposing an inferior language design.
>
> It happens when you don't use RAII.  Sounds like he should 
> review his concepts.

This is really missing the point. He knows RAII is useful and he 
knows RAII solves freeing free'd memory. Maybe it's time to 
re-watch the video.


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