[Semi OT] Language for Game Development talk
Walter Bright via Digitalmars-d
digitalmars-d at puremagic.com
Thu Sep 25 16:39:54 PDT 2014
On 9/25/2014 3:52 PM, Sean Kelly wrote:
> Regarding exceptions, they can be used incorrectly, but I think they tend to
> provide better error handling than return codes *because no one ever checks
> return codes*. And when you do pathologically handle error codes, the amount of
> code duplication can be tremendous, and the chance for errors involving improper
> cleanup can be quite high. Though again, RAII can be of incredible use here.
Yup. A very common source of bugs in C code is all the incorrectly written "if
(error) goto cleanup;" code. Exceptions and RAII take care of most of that.
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