[Semi OT] Language for Game Development talk

po via Digitalmars-d digitalmars-d at puremagic.com
Fri Sep 26 00:44:07 PDT 2014


  More stupidity from JB:

  At one point he talks about merging the memory of Mesh's 
positions & indices & UV, but he does this manually like a 
friggin moron;0

  The proper way is using an allocator, but I'm guessing JB 
doesn't grok allocators- "cause they be weird templates stuff 
derp!" & "templates r slow, derp!"




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