[Semi OT] Language for Game Development talk
Paulo Pinto via Digitalmars-d
digitalmars-d at puremagic.com
Fri Sep 26 04:02:42 PDT 2014
On Friday, 26 September 2014 at 10:01:32 UTC, Ola Fosheim Grøstad
wrote:
> On Friday, 26 September 2014 at 09:41:09 UTC, Paulo Pinto
> wrote:
>> This is completely not true, we were using RAII in C++ before
>> any compiler had real support for exceptions.
>
> Well, I haven't read the 1990 edition of the annotated C++
> reference by Stroustrup and Ellis since the mid 90s so my
> memory may be clouded, but that is how I remember it.
>
> And wikipedia says the same:
>
> «The technique was developed for exception-safe resource
> management in C++[3] during 1984–89»
>
> http://en.wikipedia.org/wiki/Resource_Acquisition_Is_Initialization
I don't care what Wikipedia says, I was there in the early C++
days happily using Turbo and Borland C++ in MS-DOS.
--
Paulo
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