[Semi OT] Language for Game Development talk
via Digitalmars-d
digitalmars-d at puremagic.com
Fri Sep 26 14:04:46 PDT 2014
On Friday, 26 September 2014 at 18:46:19 UTC, Walter Bright wrote:
> I wrote a C++ compiler in 1987. Nobody had ever heard of
> exceptions.
Lisp had exceptions in the 60s. In the 80s exception handling was
fashionable in language design. :)
> Bjarne's 1986 "The C++ Programming Language" does not mention
> RAII or exceptions, but does say on pg. 158:
>
> "Calling constructors and destructors for static objects serves
> an extremely important function in C++. It is the way to ensure
> proper initialization and cleanup of data structures in
> libraries."
I would not call this RAII, but Simula67 did have the block
prefixing idiom which I presume Stroustrup knew about.
http://www.olejohandahl.info/papers/Birth-of-S.pdf
RAII is a natural extension of block prefixing IMO. BETA, the
follow up language to Simula, was developed in the 70s/80s and
support RAII-style prefixing through the "inner"-statement. You
can probably find many RAII-like idioms in various languages if
you dig back in time, though.
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