[Semi OT] Language for Game Development talk
via Digitalmars-d
digitalmars-d at puremagic.com
Fri Sep 26 14:32:54 PDT 2014
On Friday, 26 September 2014 at 20:48:20 UTC, Paulo Pinto wrote:
> I started coding C++ on MS-DOS in 1993 with Turbo C++ 1.0 all
> the way up to Turbo C++ 1.5 for Windows 3.x. Also used Borland
> C++ occasionally.
>
> I cannot remember any longer which version eventually added
> support for exceptions, but it was already a Windows 3.x
> version I would say.
Watcom had some exception support around 1993 according to
comp.lang.c++, but it was probably not a big selling point to add
it for other vendors on the MS platforms.
I remember it was very difficult to find a good free C++
implementation though. Cfront was kind of annoying (and did not
support exceptions either). In the free software movement C/Unix
was the real deal and my impression was that C++ was not viewed
as "cool", so it took a while for g++ to get the quality up to
acceptable standards.
My uni had DEC/SGI with C++, but at home where I preferred to do
that type of programming I was stuck with C until g++ had
improved by the mid 90s. And… of course… the uni did not teach
C++ since it has a horrible design. I was only aware of one
lecturer that had a C++ interest. I think they only had C++
available by accident (being part of a standard suite).
> The early 90's in Portugal, meant no Internet and no BBS access
> outside Porto and Lisbon.
:-/ I did some BBSing in the late 80s, early 90s. It had a
special feel to it, compared to the internet I think. More like a
house/pub. I was lucky and got good Internet access at the
university throughout the 90s (it was connected to
ARPAnet/Internet already in 1973 so I think they gave it a high
priority).
More information about the Digitalmars-d
mailing list