[Semi OT] Language for Game Development talk
via Digitalmars-d
digitalmars-d at puremagic.com
Sat Sep 27 03:01:04 PDT 2014
On Friday, 26 September 2014 at 21:19:29 UTC, Walter Bright wrote:
> I would. The whole point of destructors is to automatically
> clean up resources when the object goes away, which was (later)
> dubbed RAII.
Yeah, but RAII takes it to the extreme where you create dummy
classes that only consist of constructors/destructors so that the
stack unwinding does all cleanup/closing/freeing without any
try/catch.
Before C++ templates that looked verbose and ugly syntactically,
and it is still tedious if you only use the specific resource in
one location. "scope(exit)" is often more transparent IMO.
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