[Semi OT] Language for Game Development talk
bearophile via Digitalmars-d
digitalmars-d at puremagic.com
Sat Sep 27 15:30:41 PDT 2014
Walter Bright:
> * local functions with the same syntax as global functions
>
> * safety which defaults to off
>
> All of which D does right now.
It could be nice to have a syntax like lambdas for small
struct/class methods:
https://issues.dlang.org/show_bug.cgi?id=7176
struct Foo {
int bar(int x) pure { return x * x; }
}
Becomes something like::
struct Foo {
int bar = (int x) pure => x * x;
}
Ada2012 and C#6 have something like that (with a different
syntax).
> The only interesting thing is he describes a way that functions
> (and blocks) can specify what global data they access, and then
> have the compiler issue errors for accessing any other global
> data. He has a way to do that both locally and transitively.
Unwanted access of global variables is a common source of
troubles in my code. Time ago I suggested an optional @outer()
function annotation:
https://d.puremagic.com/issues/show_bug.cgi?id=5007
Bye,
bearophile
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