So what exactly is coming with extended C++ support?

Johnathan via Digitalmars-d digitalmars-d at puremagic.com
Tue Sep 30 02:53:40 PDT 2014


On Tuesday, 30 September 2014 at 08:48:19 UTC, Szymon Gatner 
wrote:
> I realize AAA's have have their reasons against GC i but in 
> that case one should probably just get UE4 license anyway.

UE4 uses a GC internally. The issue with using D's GC for games 
is a matter of quality/adaptability.
Allocations in games should be rare (and after game startup, 
should mostly be small objects, if there's any allocations at 
all), so a GC for games would need minimal pauses and extremely 
quick small allocations.


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