Context Sensitive Gui Library
Rashad Vinshy via Digitalmars-d
digitalmars-d at puremagic.com
Fri Apr 10 22:43:12 PDT 2015
CSGL:
I would like to announce the release of my beta library for D!
What is the best plan of action at this point to contribute it to
the D community? (the library still needs debugging and
optimization support, I've only tested it on my machine)
For those interested the library hast he following features
currently supported:
1. CSGL exists on a series of overlays over the workspace - by
simply design one can simulate traditional gui's.
2. CSGL has context sensitive capabilities - Allows one to change
the gui depending on what actions have previously taken place.
3. CSGL is intelligent and can find optimal patterns in your work
flow. You are presented with what you need at that point. The
self modifying gui can adapt not only visual elements but also
context sensitive hotkeys, mouse interact, and even things such
as MIDI, OSC, COM, etc.
4. CSGL has a built in fully capable scripting editor. One can
not only write their on wrappers around the gui elements but also
design commonly used macros to reduce complex gui interaction
tasks. One can even do such things as animation using the
scripting language
5. CSGL has pluggable modules that can be freely used by any gui
that recognizes them. One can also access them through scripting.
6. The visual template of the gui can be easily changed through
the gui template library. (your apps can be reskinned by a few
clicks)
7. Full multi-monitor support, including automatically tracking
usage patterns to present the user with the best possible
scenario.
8. Full User-Edit mode. By a special hotkey the user can go into
edit mode and configure and edit the different gui elements. The
same editor is used to the design the gui.
Features to come: Full GUI editor(not done yet). Something like
Blend.
--
Next week I will be able to upload a working demo that shows off
some of the capabilities; Some of the graphics treats such as
alpha channel tricks, along with how context sensitive gui's work.
The demo is a graphics program that essentially changes the gui
as you change your working actions. If you use the paintbrush
tool, not only do the other tools reorder themselves, they also
can(but not necessarily) configure themselves to present to you
similar choices that were used before in similar contexts. In
this case(of a new user) a circular swatch is present to the user
that surrounds the canvas for easy color access that is on it's
own overlay along with the right mouse button becoming a
different function(from a secondary drawing tool function to an
eraser. This was done by scripting side to show how it can be
used).
Also, If anyone is interested in helping with this project please
let me know.
Thanks,
RV
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