Performance of map!()
Chris via Digitalmars-d
digitalmars-d at puremagic.com
Fri Apr 24 04:03:18 PDT 2015
On Friday, 24 April 2015 at 10:53:04 UTC, John Colvin wrote:
> On Friday, 24 April 2015 at 10:22:05 UTC, Chris wrote:
>> I replaced a range that was similar to map with map and the
>> performance dropped by ~0.5 msec.
>>
>> The range I used previously is based on Adam's D Cookbook. It
>> is consistently faster than map.
>>
>> private struct Transformer(alias agent, R) if (isInputRange!R)
>> {
>>
>> private R r;
>> this (R r) {
>> this.r = r;
>> }
>>
>> static if (isInfinite!R) {
>> enum bool empty = false;
>> }
>> else {
>> @property bool empty() {
>> return r.empty;
>> }
>> }
>>
>> void popFront() {
>> r.popFront();
>>
>> }
>> @property ref auto front() {
>> return agent(r.front);
>> }
>>
>> static if (isForwardRange!R) {
>> @property auto save() {
>> return Transformer!(agent, R)(r.save);
>> }
>> }
>>
>> static if (isBidirectionalRange!R) {
>> @property auto back() {
>> return agent(r.back);
>> }
>> void popBack() {
>> r.popBack();
>> }
>> }
>>
>> static if (isRandomAccessRange!R) {
>> auto opIndex(size_t i) {
>> return agent(r[i]);
>> }
>> }
>>
>> static if (hasLength!R) {
>> @property auto length() {
>> return r.length;
>> }
>> }
>> }
>
> Compiler? Compiler flags?
dmd v2.067.0
dub --build=release (-release -inline -O -boundscheck=off)
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