D audio playing and analysis library?

Stincky gecko via Digitalmars-d digitalmars-d at puremagic.com
Tue Apr 28 08:11:15 PDT 2015


On Tuesday, 28 April 2015 at 15:01:23 UTC, ponce wrote:
> On Tuesday, 28 April 2015 at 15:00:18 UTC, ponce wrote:
>> - clearing the state (setting delaylines to 0)
>> - separate channels that can be stored interleaved or not. 
>> Samples would be indexed by time and channel index. I feel 
>> like samplerate can be left out of the equation, it will 
>> almost always be a runtime value.
>
> - and more importantly, batch processing instead of sample per
> sample like I do now in dplug

in d plug sample by sample processing is justified because of the 
z-transform, while in video games you just basically play some 
wavetables.



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