D for Game Development
thedeemon via Digitalmars-d
digitalmars-d at puremagic.com
Sat Aug 1 23:25:31 PDT 2015
On Sunday, 2 August 2015 at 05:03:34 UTC, rsw0x wrote:
> Furthermore, more often than not allocations in D on the heap
> contain no pointers/references at all (>60% of all allocated
> memory in nearly every D program I tested that wasn't optimized
> to not use the GC contained no pointers/references.) and AFAIK
> the current GC makes no use of this fact.
Of course it does: memory allocated for data without pointers is
not scanned (see core.memory.BlkAttr.NO_SCAN). It has been this
way for ages.
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