D for Game Development
Maxim Fomin via Digitalmars-d
digitalmars-d at puremagic.com
Tue Aug 4 12:53:08 PDT 2015
On Tuesday, 4 August 2015 at 19:14:51 UTC, Rick wrote:
>
> After leaving C++ behind for a few years to work in some
> higher-level languages for job-related coding, I was excited
> when I stumbled upon D ...
This is a typical path ...
> I spent several weeks tearing through the language reference
> and standard APIs ...
>
... of a new user, who becomes very impressed
> Unfortunately I'm regrettably having to reconsider my decision
> to start a game project (or any project requiring significant
> time investment) in D.
... but the story usually continues with disillusionment
(let me guess: buggy toolchain, not everything is ready)
> Not because of the language or compiler, but rather because of
> the lack maturity in the supporting tools; specifically, a
> debugger.
Yep.
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