D for Game Development
Rikki Cattermole via Digitalmars-d
digitalmars-d at puremagic.com
Thu Aug 6 21:56:39 PDT 2015
On 7/08/2015 3:01 p.m., lobo wrote:
> On Thursday, 6 August 2015 at 22:48:50 UTC, Tofu Ninja wrote:
>
>> I really feel like D needs to get over it's "not invented here"
>> syndrome, a much easier path would to just use a pre existing cross
>> platform windowing library. Its laughable that the people in D want to
>> reinvent this stuff. It's been done, just use the already working
>> version! Why have all this great c and c++ interop if we never use it.
>>
>> I have the same gripe with how the experimental.image is doing image
>> loading/saving, there are plenty of already existing image libraries
>> that already support every image format you could ever dream of. Just
>> use them, they will work 1000x better than any reinvention that we do
>> here.
>
> +1
>
> If only the effort writing "native-D" reinvented unproven, untested
> wheels was spent writing quality D wrappers over existing proven and
> tested libraries....
*whispers* Hey hey you. You want tests? Well here is something you'll
like[0]. Oh and check out[1].
[0] http://www.libpng.org/pub/png/pngsuite.html
[1] http://forum.dlang.org/post/zxbexpwmirzdkewhqjyx@forum.dlang.org
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