D for Game Development
Dmitry Olshansky via Digitalmars-d
digitalmars-d at puremagic.com
Fri Aug 7 02:42:54 PDT 2015
On 07-Aug-2015 12:16, "Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?=
<ola.fosheim.grostad+dlang at gmail.com>" wrote:
> On Friday, 7 August 2015 at 08:41:11 UTC, Dmitry Olshansky wrote:
>> I guess it's Boost C++ http. Certainly has nothing to do with D and
>> anyhow porting the whole C++ Boost (even just the relevant parts) to D
>> is quite an effort.
>
> It is relevant since Boost libraries often are precursors to C++
> standards and Walter has been clear on C++ compatibility as a goal. So
> it would be a mistake to not look at Boost http before designing a pure
> D http interface.
>
Already have that it's called vibe.d. There must be other stuff floating
around as well (e.g.Adam's tiny http server).
--
Dmitry Olshansky
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