D for Game Development

Walter Bright via Digitalmars-d digitalmars-d at puremagic.com
Sun Aug 9 00:32:00 PDT 2015


On 8/8/2015 11:36 PM, Tofu Ninja wrote:
> On Sunday, 9 August 2015 at 05:18:33 UTC, rsw0x wrote:
>> dmd not being deprecated continues the cycle of gdc/ldc lagging versions
>> behind and being understaffed in manpower.
>
> I think another point to look at is how far gdc and ldc have come while still
> having so few people working on them. Clearly they are able to get more done
> faster because they can leverage the work of the llvm and gcc devs. Seems silly
> that the majority of our talent is focused on dmd when it is the slowest of the
> bunch. D's "not made here" syndrome strikes again!

There's pretty much no talent focused on the dmd back end. I do most of the 
(very) occasional bug fixes, and sometimes Martin or Daniel correct something, 
and that's about it.

The idea that it is sucking up resources is incorrect.



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