D for Game Development
Jacob Carlborg via Digitalmars-d
digitalmars-d at puremagic.com
Mon Aug 10 07:44:41 PDT 2015
On 10/08/15 14:25, Manu via Digitalmars-d wrote:
> I wonder how .so files to work on those platforms? I expect iOS would
> leverage OSX support almost verbatim?
Shared libraries are not supported on OS X, at least not with DMD, not
sure about LDC.
> On Android, all binaries are .so files; but I fear there will be a
> problem when a program is comprised of many .so files working
> together... will that mean as many instances of phobos and druntime?
On Posix, when using shared libraries, there's only one shared Phobos
and druntime. I assume it would be implemented the same way on Andriod.
--
/Jacob Carlborg
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