vibe.d - cannot allocate memory in static TLS block
ddos via Digitalmars-d
digitalmars-d at puremagic.com
Thu Aug 27 09:14:29 PDT 2015
i think i started to narrow down the error, and i think the
actual error is not in vibe.d, or atleast no only there
since import vibe.d causes the shared lib to crash my program, i
investigated the vibe.d module. it consists of all the vibe
submodule + some modules of phobos. so i started commenting out
some of the modules to see which one are causing the error. first
i removed all vibe modules and only left in the phobos modules
... crash again - wait what?
import std.datetime; causes my library to crash -_- eeeek
this is a different error now, but still importing std.datetime;
in my test creates a segfault 0.o strange
to be continued ...
This program has crashed with signal: Segmentation fault
The current Gameversion is: CoD4 X 1.7a linux-i386-custom_debug
type 'e' build 3382 Aug 27 2015
File is ./cod4x17a_dedrun Hash is:
1c941e6f17d4b4bc3243e033707e1625e48ae9cfa232aeabc42f294ce5adaecc
---------- Crash Backtrace ----------
2: .(Sys_DumpCrash+0xe7) [0x206a5c9]
1: .(Sys_SigHandler+0x3c) [0x206a70c]
0: linux-gate.so.1(__kernel_sigreturn+0) [0xf76e8d40]
-- Registers ---
edi 0xec0d41b8
esi 0x0
ebp 0xff88ce58
esp 0xff88ce30
eax 0xec0d9380
ebx 0xf770b000
ecx 0x8
edx 0x3960292072
eip 0x0
-------- Backtrace Completed --------
Received signal: Segmentation fault, exiting...
Server received signal: Segmentation fault
Shutting down server...
----- Server Shutdown -----
With the reason:
Server received signal: Segmentation fault
Terminating server...
Sending heartbeat to cod4master.activision.com
Sending heartbeat to cod4master.iceops.in
Sending heartbeat to cod4master.activision.com
Sending heartbeat to cod4master.iceops.in
==== ShutdownGame (1) ====
---------------------------
./run.sh: line 1: 6629 Segmentation fault ./cod4x17a_dedrun
+exec server.cfg
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