H1 2015 - C++ integration
Guillaume Chatelet via Digitalmars-d
digitalmars-d at puremagic.com
Sat Feb 14 11:19:55 PST 2015
On Saturday, 14 February 2015 at 18:04:50 UTC, Andrei
Alexandrescu wrote:
> On 2/13/15 4:23 AM, Guillaume Chatelet wrote:
>> * In the video Walter posted recently (3), he states that one
>> should use
>> a class to represent a std::string or std::vector in D because
>> most of
>> the time we want to have reference semantic. I find this a bit
>> counter
>> intuitive for people coming from C++ since they are clearly
>> value
>> semantic. std::string and std::vector should behave the same
>> in C++ and
>> D to confirm the principle of least astonishment.
>
> Yah, this is still a bit in the air. The point here is that the
> simplest route to getting std::vector working in D is to avoid
> the many little difference between C++ copy ctors and D's
> postblit. As such, we say: pass std::vector by reference
> from/to C++, and never construct or copy one on the D side.
I think we can do with 'never copy' but never create seems a bit
rough.
If you want to call a C++ function that takes a vector you'd need
to allocate it somehow. And struct would make allocation
predictable by default.
> I think that's a usable policy - most of the time containers
> are not supposed to be copied and people must carefully pass
> them by reference everywhere. The annoying part is having one
> as a member in a D type.
>
> Clearly we need to think this through carefully.
Definitely. I think I'll do two implementations and see how far I
can go with both (class vs struct).
My understanding is that if we go with struct we can allocate on
the D side and we have value semantic (for what I tested copy
does work and does not leak memory).
>> I did a few tests. Using a class doesn't work because of the
>> added vptr.
>> The data would be managed at the same time on the D and the
>> C++ side.
>
> That should work. You don't need any layout information at all
> for std::vector on the D side; all you do is pass a pointer to
> std::vector around D code, and when you want to mess with it
> you pass the pointer to "this" appropriately. It all works;
> there's no need for D to know the layout, only the correct
> pointer and method signatures.
I agree but I see several potential issues :
- you can't control the object lifetime on the D side (can't
allocate on D side without a C++ helper function, can't delete
the object)
- using scoped!std_string will crash.
> I think a gating issue right now is handling C++ exceptions in
> D code. C++ stdlib types are not really usable without
> exceptions.
For string and vector a lot of the functions are nothrow, so
those would be safe to use at least.
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