Revert attributes to their defaults with default keywords
aldanor via Digitalmars-d
digitalmars-d at puremagic.com
Fri Jan 9 06:26:25 PST 2015
On Friday, 9 January 2015 at 13:01:14 UTC, Steven Schveighoffer
wrote:
> On 1/9/15 7:47 AM, Daniel Kozák via Digitalmars-d wrote:
>> V Fri, 09 Jan 2015 07:21:02 -0500
>> Steven Schveighoffer via Digitalmars-d
>> <digitalmars-d at puremagic.com>
>> napsáno:
>>
>>> On 1/9/15 6:57 AM, Daniel Kozak wrote:
>>>> I often have code like this:
>>>>
>>>> class A {
>>>> final:
>>>> nothrow:
>>>> ...
>>>> some methods
>>>> ...
>>>> }
>>>>
>>>> Problem comes when I need add methods which for eg.: throws
>>>> or need
>>>> to be virtual.
>>>>
>>>> I can put them before final: but this is not perfect,
>>>> because I
>>>> prefer when methods are place in specific order (method abc
>>>> call
>>>> method asd so asd is bellow abc and so on).
>>>>
>>>> So today I download dmd source and make some small
>>>> modification
>>>> (only few lines) and this is the result:
>>>>
>>>> http://dpaste.dzfl.pl/472afc938397
>>>
>>> Nice, but I don't like the fact that it bluntly returns all
>>> attributes to default.
>>>
>>> For example, if you need to remove the final attribute, but
>>> not
>>> nothrow, I'm assuming it looks something like:
>>>
>>> default nothrow void foo()
>>>
>>> which doesn't read very well.
>>>
>>> If we are going to do this, I'd rather see something like has
>>> been
>>> suggested before -- parameterizing attributes:
>>>
>>> final(false) -> remove final
>>>
>>> This allows compile-time booleans to modify attributes in
>>> ways that
>>> are extremely difficult in templates today.
>>>
>>
>> I think both ways shoud be available
>>
>> when I need remove just one attr than attr!false is nice but
>> when I
>> need remove for eg: 3 or more it will look like:
>>
>> void someFunc final(false) pure(false) nothrow(false)
>>
>> in this case I think that:
>>
>> default void foo() nothrow looks OK now :)
>>
>
> I'd rather combine the parameterization with attribute sets
> (i.e. aliasing sets of attributes to one symbol). The 'default'
> idea is ok, but I think it's too clever -- the word "default"
> doesn't immediately say "attributes", so it's going to confuse
> people.
>
> -Steve
It could work both ways at the same time.
Maybe even something like "default(pred) final(pred) nothrow" -->
if pred is compile-time-true, reset all attributes and then add
final/nothrow; if it's compile-time-false, disable final and
enable nothrow.
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