Where will D sit in the web service space?
Paulo Pinto via Digitalmars-d
digitalmars-d at puremagic.com
Thu Jul 16 12:01:08 PDT 2015
On Thursday, 16 July 2015 at 16:58:45 UTC, Ola Fosheim Grøstad
wrote:
> On Thursday, 16 July 2015 at 16:37:44 UTC, Paulo Pinto wrote:
>> However if you watch "Graphics and Games" talks
>>
>> https://developer.apple.com/videos/wwdc/2015/
>>
>> It is all about Metal support, OpenGL being replaced by Metal
>> and OpenGL being available for the iDevices that aren't Metal
>> capable, as well as, backwards compatibility.
>
> Thanks, I am interested in this. Do you remember which one of
> the nine videos?
>
SceneKit transition to Metal, comparing it with OpenGL ES,
starting on 00:22:30.
https://developer.apple.com/videos/wwdc/2015/?id=606
Metal is now the default renderer for SceneKit, OpenGL needs to
be opted-in.
Starting at 00:06:40, game engines support and OpenGL replacement
on the graphics stack (00:07:20).
https://developer.apple.com/videos/wwdc/2015/?id=603
Then you can watch how a few known companies in the industry
praise Apple for Metal and how they replaced their OpenGL stack
with Metal.
--
Paulo
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