D for Game Development
deadalnix via Digitalmars-d
digitalmars-d at puremagic.com
Thu Jul 30 14:24:35 PDT 2015
On Thursday, 30 July 2015 at 14:12:32 UTC, Minas Mina wrote:
> On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote:
>> On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
>>> D is really cool and makes a good candidate for developing a
>>> game. Are there any guys out there using D for indie games?
>>>
>>> For some time I have been seeing some cool game engine being
>>> developed in the DUB repo. What more is happening? I don't
>>> see derelictSDl and derelictSFML activities much. Whatup?
>>
>> GC's up.
>
> I was thinking of using D for my game server (which is in C++
> at the moment)... is the gc going to be such an issue? I know
> of @nogc but I also do know that some stuff needs gc, e.g
> strings and exceptions.
>
> From the things I read on this forum, it seems work is being
> done to make exceptions not use the gc. How is that moving
> along;
The good thing with D is that you can avoid the GC for the most
part. So If you think that make sense for your project, go for
it. It can work and I even think this is a good choice.
But the GC in its current form is not very good, so avoid it.
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