6-weeks release cycle
Jonathan M Davis via Digitalmars-d
digitalmars-d at puremagic.com
Fri Jun 5 01:32:45 PDT 2015
On Friday, 5 June 2015 at 06:00:46 UTC, Dicebot wrote:
> Of many things that Rust got right, this is, in my opinion,
> something they did wrong. Quick release cycles only make sense
> in both bleeding edge model and with availability of excess
> developer resources. No amount of planning and management can
> compensate for things not being ready.
I think that it's probably fine to target a six week release
cycle, but I also don't think that we should be slaves to it. I
think that it's far more important to do our best to avoid
regressions than to get releases out the door at given intervals.
But regardless, we do need folks championing the release process,
or it's not going to work very well. Martin seems to have been
doing a good job of it, but all it would take is him being
unavailable for a few weeks for releases to falter. And I'm not
sure that we really have enough people to afford to have an
actual team of folks focusing on releases rather than a single
individual who's making sure that it gets done.
- Jonathan M Davis
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