DIP80: phobos additions

Rikki Cattermole via Digitalmars-d digitalmars-d at puremagic.com
Sun Jun 7 20:59:18 PDT 2015


On 8/06/2015 3:53 p.m., Manu via Digitalmars-d wrote:
> On 8 June 2015 at 13:15, weaselcat via Digitalmars-d
> <digitalmars-d at puremagic.com> wrote:
>> On Sunday, 7 June 2015 at 18:27:16 UTC, Robert burner Schadek wrote:
>>>
>>> Phobos is awesome, the libs of go, python and rust only have better
>>> marketing.
>>> As discussed on dconf, phobos needs to become big and blow the rest out of
>>> the sky.
>>>
>>> http://wiki.dlang.org/DIP80
>>>
>>> lets get OT, please discuss
>>
>>
>> I think a std.bindings or something similar for ubiquitous C libraries would
>> go a long way - _quality_(not just a wrapper) SDL, OpenGL, etc bindings.
>>
>> D is very attractive to game developers, I think with a little push it would
>> get a lot of traction from this.
>
> I've been humoring the idea of porting my engine to D. It's about 15
> years of development, better/cleaner than most proprietary engines
> I've used at game studios.
> I wonder if there would be interest in this? Problem is, I need all
> the cross compilers to exist before I pull the plug on the C code... a
> game engine is no good if it's not portable to all the consoles under
> the sun. That said, I think it would be a good case-study to get the
> cross compilers working against.

I'm definitely interested. Imagine getting something like that into 
phobos! Would be utterly amazing for us.
Or atleast parts of it, once D-ified.

Although might be worth doing tests using e.g. ldc to see how many 
platforms you can actually get working.
Then perhaps an acceptance criteria before you port it?


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