You too can work on D for iOS
Steven Schveighoffer via Digitalmars-d
digitalmars-d at puremagic.com
Thu Jun 11 21:51:28 PDT 2015
On 6/11/15 11:47 PM, Joakim wrote:
> On Friday, 12 June 2015 at 02:13:26 UTC, Dan Olson wrote:
>> Looks like there is no membership fee to build and install your own
>> iOS apps with Xcode now. As usual, you still need a Mac to run Xcode.
>>
>> http://9to5mac.com/2015/06/10/xcode-7-allows-anyone-to-download-build-and-sideload-ios-apps-for-free/
>>
>
> Huh, that's crazy that they don't make the iOS toolchain available
> outside OS X. The Android toolchain is available for all three major
> desktop platforms. Still, good that at least you don't have to pay now.
You can develop for iOS on other platforms (I think not using
objective-c or swift), but you cannot submit an app to the app store
without Xcode.
Really, I don't see why Apple needs to care about other platforms --
it's their toolchain, their runtime. This makes things very easy for
them support-wise, and people still line up to get iPhones, so the
incentive to support other platforms isn't really there.
At dconf, I'd say at least 50% of the laptops were macs. They are good
systems to use.
The cost is really minimal if you are serious. A Mac Mini costs $500
new, and you get Xcode free.
-Steve
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