color library
ponce via Digitalmars-d
digitalmars-d at puremagic.com
Mon Jun 22 05:52:35 PDT 2015
On Monday, 22 June 2015 at 08:21:44 UTC, Mike wrote:
> Anti-Grain Geometry is not a solid graphic library and it's not
> very easy to use. I consider AGG as a “tool to create other
> tools”. It means that there's no “Graphics” object or something
> like that, instead, AGG consists of a number of loosely coupled
> algorithms that can be used together or separately. All of them
> have well defined interfaces and absolute minimum of implicit
> or explicit dependencies."
>
> It's architecture is what makes it so beautiful. You can
> configure your own graphics pipeline simply by passing the
> right template arguments. It would be an excellent showcase
> for D.
>
> Mike
Thankfully we already have it:
http://blog.thecybershadow.net/2014/03/21/functional-image-processing-in-d/
Data structures separated from algorithms with lazy range-like
computations.
It's just a matter of using it and improving on it.
More information about the Digitalmars-d
mailing list