color library

ponce via Digitalmars-d digitalmars-d at puremagic.com
Mon Jun 22 05:52:35 PDT 2015


On Monday, 22 June 2015 at 08:21:44 UTC, Mike wrote:
> Anti-Grain Geometry is not a solid graphic library and it's not 
> very easy to use. I consider AGG as a “tool to create other 
> tools”. It means that there's no “Graphics” object or something 
> like that, instead, AGG consists of a number of loosely coupled 
> algorithms that can be used together or separately. All of them 
> have well defined interfaces and absolute minimum of implicit 
> or explicit dependencies."
>
> It's architecture is what makes it so beautiful.  You can 
> configure your own graphics pipeline simply by passing the 
> right template arguments.  It would be an excellent showcase 
> for D.
>
> Mike

Thankfully we already have it: 
http://blog.thecybershadow.net/2014/03/21/functional-image-processing-in-d/
Data structures separated from algorithms with lazy range-like 
computations.

It's just a matter of using it and improving on it.


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