I released my first library!
Vladde Nordholm via Digitalmars-d
digitalmars-d at puremagic.com
Thu Jun 25 07:56:32 PDT 2015
For the past week I've been working on my first small
cross-platform gamedev-ish console rendering library for d, and I
call it clayers. It has been a fun learning process, as I've used
many new programs and features.
The whole thing is written in vim, which I've never used until
now. I got a better understanding of how git works by using the
terminal, instead of a GUI. For the first time I used version()
for different functions. Finally, I added a releasetag, and then
registered it to dub.
While I didn't think about it while writing the code, I've gotten
a better knowledge of how all of these things work. And this
extra stuff I learnt without even thinking about it. GC is
something I've never though about before, but thanks to people
from #d I now have a better understanding of how it works. Thanks!
As for actually writing code: I've gotten to design the library
myself, debugged it, and everything that comes with making an
library. I've had discussions with people about the rendering and
generally come to good terms with many in the #d channel. Thanks
to the whole D community it became more fun than I'd ever imagine.
Thanks for being here D-people!
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The dub package: http://code.dlang.org/packages/clayers
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