D on Windows Phone
Dan Olson via Digitalmars-d
digitalmars-d at puremagic.com
Tue Jun 30 23:40:01 PDT 2015
bitwise <bitwise.pvt at gmail.com> writes:
> On Tue, 30 Jun 2015 12:29:17 -0400, Dan Olson <gorox at comcast.net> wrote:
>
>> bitwise <bitwise.pvt at gmail.com> writes:
>>>
>>> Has anyone tried to submit an app for iOS with D code in it yet? I'm
>>> going to be putting out a game in the next little while, so I was
>>> thinking about sticking a D plugin in it to see if it raised any
>>> eyebrows.
>>>
>>> Bit
>>
>> Not to my knowledge, but please do try. The D iOS toolchain built by
>> [1] only creates the armv7 libraries, but I have all the pieces staged
>> to support universal libs for running in the x86 iOS Simulator too. I
>> expect to have that up on github in a week along with prebuilt binaries.
>>
>> I am curious to see what App Store says about a submission. If there
>> are problems, then we can hopefully make fixes. I will be happy to
>> help
>
> Actually... Apple recently started enforcing the requirement for 64bit
> support. Unless the code is built for both armv7 and arm64,
> iTunes/XCode will reject it.
>
> Bit
I guess arm64 just moved up on my TODO list.
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