Standard GUI framework inspired by Qt
Kagamin via Digitalmars-d
digitalmars-d at puremagic.com
Fri Mar 6 00:09:15 PST 2015
On Thursday, 5 March 2015 at 15:01:20 UTC, ketmar wrote:
> oh, really? so no deep widget ierarchies, no way to position
> the widget
> (as we doesn't store it's coordinates), no way to... no way to
> define
> anything. that's will be great GUI!
To position a widget you invoke a backend function on a widget
handle with desired coordinates.
> by the way. what is "backend widget handle" for OpenGL, for
> example? ah,
> i see, your idea of "backend" is that backend implements the
> whole widget
> system.
Yes, the point is to make frontend agnostic about backend
implementation details. If you want to write entire widget system
from scratch, like FLTK, that goes to a backend.
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