Targeting Vulkan and SPIR-V
via Digitalmars-d
digitalmars-d at puremagic.com
Sat Mar 7 08:19:41 PST 2015
On Saturday, 7 March 2015 at 09:05:03 UTC, Paulo Pinto wrote:
> Of course, this doesn't matter when using engines, which every
> sane developer should do anyway.
>
> Any applications coded straight to graphics APIs ends up being
> a use case specific mini engine.
We'll see, but the downside to having a slim driver is that you
risk ending up writing the application engine N times for each
GPU rather than once. With a buffering high level driver you get
some optimization for free, done by the manufacturer using inside
knowledge.
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