Standard GUI framework inspired by Qt

ketmar via Digitalmars-d digitalmars-d at puremagic.com
Tue Mar 10 13:07:53 PDT 2015


On Tue, 10 Mar 2015 20:01:01 +0000, karl wrote:

> SDL2: Chooses the deprecated color-mode in GLX; prevents you from
> creating a core context; keeps the baseline as if everyone has only
> hardware from 2001 or earlier that somehow still works; while preventing
> batching at every single operation. glBegin, glRectf,
> glReadPixels+manually_flip_y+convert(). It's not the thing you want for
> rendering 16k+ glyphs and items onscreen in a GUI.

somehow it works for me.

> 16-48ms : drag/resize something in an existing GL GUI.

no prob. no noticable lag too. stunning rock-solid 85 FPS, including 
active game scene on the background. if i'm doing something wrong in my 
code, then ok, i can live with it as long as it works.

> by your compositor

ah, i just found your problem! i have no any stinkin' "compositor" on my 
box.
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