std.reflection prototype
bitwise via Digitalmars-d
digitalmars-d at puremagic.com
Mon Mar 30 14:13:48 PDT 2015
> On Linux and OSX, the build for just the unittest library would
> generate an over 40MB executable. On Windows with Optlink
> though, it was only 4MB, so perhaps there are optimizations
> that could be made to reduce the size on OSX / Linux.
This sounds like a bug.. if it CAN be done with an executable
size of 4MB, why would it not be so on OSX/Linux?
Also, i was reading through this pull request:
https://github.com/D-Programming-Language/druntime/pull/775
and yglukhov mentioned something about needing 5 minutes and 12GB
or ram to build phobos with whatever they're talking about.
To be honest though, after reading the above pull-comments and
this one below, I'm still confused about what they're trying to
do.
https://github.com/D-Programming-Language/dmd/pull/2271
> Also, from what I can tell you generate a class for every
> symbol. This could generate a significant amount of bloat as
> well because it would generate further TypeInfo for each of
> these classes. I could be wrong here, but if that's the case,
> perhaps changing to structs would be a better choice if
> possible?
You're right that I am creating a class per symbol, along with a
bunch of other templates. It probably would be a good idea to try
and eliminate the templates where possible. I'm not sure why you
are suggesting structs instead of classes though.
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