C++ to D
Jeff Jones via Digitalmars-d
digitalmars-d at puremagic.com
Tue Mar 31 13:37:36 PDT 2015
Is it possible to modify either a C++ compiler or in code to make
classes more D ish? e.g., instead of just the vtable(which, IIRC
is slightly different between the two) add the metadata pointer
and whatever else?
What I'm getting at, is there a somewhat simple way(not creating
a new C++ but either through macros, small compiler changes, or
whatever) to make C++ objects D compatible instead of the other
way?
I.e., we can't take anything away from D classes since we will
break D. But we should be able to add to C++ classes without
breaking C++. If we can add the info that D needs then both
should get along happily? I'm mainly talking about a simple code
based solution but I'm also curious about how easily this would
be by compiler modification.
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