DLL symbol identity
Laeeth Isharc via Digitalmars-d
digitalmars-d at puremagic.com
Mon May 11 12:39:42 PDT 2015
On Monday, 11 May 2015 at 12:54:09 UTC, Benjamin Thaut wrote:
>> and why does it not map well to D ?
> D uses tons of templates everywhere. Even type information for
> non templated types is generated on demand and stored in
> comdats which can lead to duplicate symbols the same way it
> does for templates. In D the dynamic cast is basically the
> default and you have to force the compiler to not use a dynamic
> cast if you care for performance.
Sorry for the rookie question, but my background is C rather than
C++. How do I force a static cast, and roughly order magnitude
how big is the cost of a dynamic cast ?
Would you mean for example rather than casting a char[] to a
string taking the address and casting the pointer?
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