Databases and the D Standard Library
rikki cattermole via Digitalmars-d
digitalmars-d at puremagic.com
Sat Dec 31 19:51:52 PST 2016
On 01/01/2017 4:46 PM, Adam Wilson wrote:
> On 12/31/16 7:31 PM, rikki cattermole wrote:
>> We do indeed need a good database abstraction.
>> But a core requirement for any implementation has yet to be met.
>>
>> There has to be a standard way for asynchronous sockets. To implement
>> this we need to take into consideration the event loop that it uses and
>> more importantly allow it to be integrated for e.g. windowing.
>>
>> So here is a dependency before we get a database abstraction into
>> Phobos, a nice fast event loop manager that is generic.
>
> Or, alternatively, use existing drivers that have this capability built in?
Which is fine if all you use is c's sockets or only that database
connection for a thread.
Which is not very realistic for game or web development.
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