Babylon JS-like game engine or complete port

Guillaume Piolat via Digitalmars-d digitalmars-d at puremagic.com
Thu Feb 11 13:59:55 PST 2016


On Thursday, 11 February 2016 at 18:42:41 UTC, karabuta wrote:
> On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat 
> wrote:
>> On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote:
>>> [...]
>>
>> Javascript world beat us easily in things being easy.
>> The current D offering is not as integrated but each component 
>> is pretty much better.
>>
>> [...]
>
> Does it have a loader? I don't think I saw something like that 
> in the docs.

I don't see what you have quoted with [...]


If you are talking about bgfx, there is a dynamic loader and a 
static binding:
http://code.dlang.org/packages/bgfx-d
http://code.dlang.org/packages/derelict-bgfx

For ASSIMP there is a dynamic loader:
http://code.dlang.org/packages/derelict-assimp3


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