D is crap
Alex via Digitalmars-d
digitalmars-d at puremagic.com
Tue Jul 12 07:11:28 PDT 2016
On Tuesday, 12 July 2016 at 07:01:05 UTC, Paulo Pinto wrote:
> Also contrary to what Microsoft tried to push with C++/CX on
> WinRT, besides
> game developers not many decided to embrace it.
>
We didn't embrace it at all, we just have no choice but to use it
for a lot of XBoxOne SDK calls. Any files with CX enabled compile
much slower and we try to encapsulate them as much as possible.
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