Vision for the D language - stabilizing complexity?
Andrew Godfrey via Digitalmars-d
digitalmars-d at puremagic.com
Fri Jul 15 07:43:35 PDT 2016
On Friday, 15 July 2016 at 11:09:24 UTC, Patrick Schluter wrote:
> On Friday, 15 July 2016 at 10:25:16 UTC, Shachar Shemesh wrote:
>>
>> I think the one that hurts the most is fixing "C++ fault" #3.
>> It means there are many scenarios in which I could put const
>> in C++, and I simply can't in D, because something somewhere
>> needs to be mutable.
>
> Then it is not const and marking it as const is a bug. D
> enforces to not write a bug, what's wrong with that?
One example is if you make a class that has an internal cache of
something. Updating or invalidating that cache has no logical
effect on the externally-observable state of the class. So you
should be able to modify the cache even on a 'const' object. This
is not a bug and I've seen it have a huge effect on performance -
probably a lot more than the const optimizations Walter is
talking about here.
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