About GC: The Future of Rust : GC integration
Ethan Watson via Digitalmars-d
digitalmars-d at puremagic.com
Thu Jun 9 00:23:34 PDT 2016
On Thursday, 9 June 2016 at 05:52:47 UTC, Adam Wilson wrote:
> But to be fair, that's not a memory management problem but a
> disk IO problem.
Quoting for truth. The single biggest problem large games have is
bandwidth, both in terms of offline storage and memory/bus
bandwidth. This will only get worse with time as the quality of
resources increases at a faster rate than bandwidth increases.
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