Andrei's list of barriers to D adoption
Chris via Digitalmars-d
digitalmars-d at puremagic.com
Fri Jun 10 03:55:42 PDT 2016
On Friday, 10 June 2016 at 10:21:07 UTC, ketmar wrote:
>
> i have several of them, actually. yet they are very specialized
> — i.e. designed to support my game engines, not to be
> "wide-area scripting languages".
>
> publicly accessible are:
>
> DACS[1] — statically typed, with modules and UFCS, and JIT
> compiler built with LibJIT[2], optionally supports internal
> stack-based VM.
>
> GML[3] — part of my WIP Game Maker 8 emulator, register-based
> 3-op VM, no JIT.
>
>
> [1] http://repo.or.cz/dacs.git
> [2] https://www.gnu.org/software/libjit/
> [3] http://repo.or.cz/gaemu.git
Cool. I'd love to see `DScript` one day - and replace JS once and
for all ... well ... just day dreaming ...
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