Garbage Collection, Untraceable Errors...
Guillaume Piolat via Digitalmars-d
digitalmars-d at puremagic.com
Mon Jun 13 01:49:55 PDT 2016
On Monday, 13 June 2016 at 08:26:34 UTC, cy wrote:
>
> So... that's my complaint about the D garbage collection. It's
> frustratingly opaque, impossible to debug, and provides no help
> whatsoever in its error messages to understanding what went
> wrong. Garbage collection causes errors after the program has
> entirely finished, and calling GC.collect() inside a destructor
> will not only cause the error, it'll completely terminate the
> program before it finishes the destructor. Speed is great, but
> debugging with garbage collection is pretty much an endless
> fount of misery and frustration for me.
> see what objects are being destructed
Well you can detect in a destructor if you are called by the GC:
https://p0nce.github.io/d-idioms/#GC-proof-resource-class
This thing helps with getting rid of such bugs.
Having a non-trivial destructor called by the GC, and relying on
it, is imho an error at best, should always be manual.
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