Non movable structs
deadalnix via Digitalmars-d
digitalmars-d at puremagic.com
Sat Jun 18 19:06:59 PDT 2016
Well all is in the title. Is there a way to achieve this ? If
not, would this be possible to make this happen ?
Background: I'm working on synchronization primitives for SDC's
runtime. All the cool kids synchronization primitives rely on the
mutex's address to do various things.
Making the mutex a class is out of the question, especially since
They'll be used in the GC, so that would create a dependency loop
I don't want to get into. System mutexes are good as a fallback,
but they aren't lightweight - also, they require 32/64 bits
instead of being able to be flags -, so you'd want to hit them
only in the slow path.
Long story short, I need structs that do not move. I'm sure there
are many other use cases.
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