Oh, no UFCS for member functions
Anonymouse via Digitalmars-d
digitalmars-d at puremagic.com
Tue Mar 29 08:08:05 PDT 2016
On Tuesday, 29 March 2016 at 14:56:53 UTC, Luís Marques wrote:
> Too bad this doesn't work:
>
> struct Player
> {
> MapTile[] playerMap; // partial private knowledge of map
> Location destination;
>
> auto tile(Location loc)
> {
> return playerMap[loc];
> }
>
> void foo()
> {
> if(destination.tile.hasMonster)
> ...
> }
> }
By design. I don't remember the rationale, though.
The ugly workaround if you really don't want to reorganise things
(and/or use the tile function directly) is to make a top-level
alias tile = Player.tile;
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