Always false float comparisons
Ethan Watson via Digitalmars-d
digitalmars-d at puremagic.com
Thu May 12 07:05:41 PDT 2016
On Thursday, 12 May 2016 at 13:03:58 UTC, Steven Schveighoffer
wrote:
> Not taking one side or another on this, but due to D doing
> everything with reals, this is already the case.
Mmmm. I don't want to open up another can of worms right now, but
our x64 C++ code only emits SSE instructions at compile time (or
AVX on the Xbox One). The only thing that attempts to use reals
in our codebase is our D code.
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