Always false float comparisons
ixid via Digitalmars-d
digitalmars-d at puremagic.com
Wed May 18 04:53:58 PDT 2016
On Wednesday, 18 May 2016 at 11:38:23 UTC, Manu wrote:
> That's precisely the suggestion; that compile time execution of
> a
> given type mirror the runtime, that is, matching precisions in
> this
> case.
> ...within reason; as Walter has pointed out consistently, it's
> very
> difficult to be PERFECT for all the reasons he's been
> repeating, but
> there's still a massive difference between the runtime
> executing a
> bunch of float code, and the compile time executing it all
> promoted to
> 80bits. Results will drift apart very quickly.
What do you think can be productively done to improve the
situation? I am beginning to think a Wiki-like structure would be
better for these discussions where each major debater has their
thoughts on a specific issue in a relevantly headed section so
there is more clarity.
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