Mir Random [WIP]
Ilya Yaroshenko via Digitalmars-d
digitalmars-d at puremagic.com
Thu Nov 24 01:30:02 PST 2016
On Wednesday, 23 November 2016 at 16:54:44 UTC, Andrei
Alexandrescu wrote:
> On 11/23/2016 10:52 AM, Ilya Yaroshenko wrote:
>> I started with Engines as basis. The library will be very
>> different
>> comparing with Phobos and _any_ other RNG libraries in terms
>> of floating
>> point generation quality. All FP generation I have seen are not
>> saturated (amount of possible unique FP values are very small
>> comparing
>> with ideal situation because of IEEE arithmetic). I have not
>> found the
>> idea described by others, so it may be an article in the
>> future.
>
> Is this a design matter, or an implementation matter? Could you
> implement the superior FP generation on the existing std.random
> API?
Real uniform `rand` (-2^^exp, +2^^exp) and real UniformVariable
[a, b) was added. `rand` dose not use IEEE arithmetic to generate
a real random number. --Ilya
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