Promotion rules ... why no float?
Sai via Digitalmars-d
digitalmars-d at puremagic.com
Tue Sep 6 08:00:48 PDT 2016
Thanks for the replies.
I tend to use a lot of float math (robotics and automation) so I
almost always want float output in case of division. And once in
a while I bump into this issue.
I am wondering what are the best ways to work around it.
float c = a / b; // a and b could be integers.
Some solutions:
float c = cast!float(a) / b;
float c = 1f * a / b;
Any less verbose ways to do it?
Another solution I am thinking is to write a user defined integer
type with an overloaded division to return a float instead and
use it everywhere in place of integers. I am curious how this
will work out.
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