iPhone vs Android
deadalnix via Digitalmars-d
digitalmars-d at puremagic.com
Mon Sep 12 16:21:12 PDT 2016
On Monday, 12 September 2016 at 22:57:23 UTC, Andrei Alexandrescu
wrote:
> This may be interpreted as follows: the iPhone uses native apps
> with reference counting
I think the native part is fair, but the RC part maybe not. I
know first hand that they have a fair amount of problem on the
side.
> whereas the Android uses a virtual machine with tracing garbage
> collection.
Dalvik's GC is truly horrible and Java is addicted to memory
allocations, which makes it worse. A match made in hell.
> It follows that the latter needs more memory for the same
> performance,
> and is more jerky in behavior than the former.
Putting a stop the world GC in a UI program is the worst idea
ever. Doing this java is giving steroïd to the worse idea ever. I
have no idea what Google was thnking here.
> Wondering to what extent this is true. If it is, that provides
> more impetus for reference counting for D by the following
> logic: (a) it is likely that in the future more code will run
> on portable, battery-powered systems; (b) battery power does
> not follow a Moore trajectory, so at this point in history
> demand for battery lifetime is elastic.
>
RC itself is not panacea, it doesn't work well with exceptions,
generate a huge amount of code bloat, hurt throughput, which you
don't care in UI thread, but do care in the backend, and so on.
But first and foremost, it is a disaster for shared data.
I stay convinced that an hybrid approach is inevitable and am
surprised why few are going there (hello PHP, here is a thing you
get right).
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