version=D_16
Luís Marques via Digitalmars-d
digitalmars-d at puremagic.com
Mon Jul 10 16:01:50 PDT 2017
On Monday, 10 July 2017 at 22:39:22 UTC, Petar Kirov [ZombineDev]
wrote:
> The problem Walter pointed to is that due to integer promotion,
> arithmetic operands of types smaller than int are converted to
> int, hence even if you use bytes and shorts you would end up
> using ints, which are expensive on CPUs with no native 32-bit
> registers. In theory, you could write your code so that it's
> easy for the optimizer to prove that you're only using 8 or 16
> bits and variables would fit in single registers, so you would
> be able to get away without a performance penalty for using a
> language where ints are 32-bit.
Ah, that makes sense. Thanks for clarifying. For me it hasn't
proved a problem, but I could see it being if you do a lot of
arithmetic with 16-bit integers.
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